- Fsx acceleration system requirements manual#
- Fsx acceleration system requirements upgrade#
- Fsx acceleration system requirements simulator#
- Fsx acceleration system requirements free#
ADDITIONAL CREDITS ******************* In-Flight Refueling Gauge by Andy Niko & Jivko Rusev PLAT Camera crosshairs by Jivko Rusev Carrier Landing Gauge by Jivko Rusev Sound Gauge (dsd_xml_sound3) by Doug Dawson Transparent HUD glass by Enrico B. Thanks to Orion Lyau for his help in editing the manual. For some reason sharing the cockpit with another player in MP fails.īETA TESTERS ************* SPECIAL THANKS to the beta testing team: Orion Lyau, Christian 'Sludge' Snow, Benjamin 'Afterburn' Rothstein, Razgriz, Sonofabeech, Capthaltli, Mickey_Techy, IRONDAN, Steven Frost, Peter797, Frankwi, Paul French, Randall Freeman, DButler.
The trigger is active only in the virtual cockpit. You will not be able to fire in 2D cockpit view or external view. To minimize the loss of HUD conformality with TrackIR, you can reduce the y-axis sensitivity and increase the deadzone. Even with misalignment, the SHOOT cue will give a correct signal to open fire. Unfortunately HUD collimation can be provided only by the model designer.
Without TrackIR you will not experience this problem there may be slight misalignment as you accelerate or decelerate, but it will still cover the target. This is because the HUD is not collimated. With TrackIR, if you shift your head (left/right, up/down), the target box will not be exactly on top of the bandit. You can add textures, gauges, effects, sounds or change the.air file.ĭo not replace the aircraft.cfg or panel.cfg, only edit them as necessary! KNOWN ISSUES ************** 1.
Fsx acceleration system requirements free#
Modifying for personal use ********************** If you wish to modify the Combat Hornet for your own personal use, you are free to do that. You will get immediate feedback on your HUD if you made a good shot. Although this limitation can be overcome, I don't think it is necessary especially for gunnery practice. What the Combat Hornet doesn't do? ****************************** You will not be able to shoot down people in mulitplayer or AI in free flight. In-Flight Refueling Gauge (Shift+9) Flight Model ************ The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings.
Realistic Gun: 2.1 Precise ballistic trajectory of a 20mm PGU-28/B round fired by M61A1 Vulcan 2.2 HIGH/LOW rate of fire (6,000/4,000 rpm) 2.3 Feedback if target was hit Additional Gauges *************** 1. Radar Single Target Track (STT) sub-mode (TD Box, range and closure rate) A/A Master Mode *************** 1.Īir-to-air guns mode enabled with two gunsights: 1.1 Funnel Mode 1.2 Gun Director Mode (Gun Reticule with 'SHOOT' Cue) 2. Radar Gun Acquisition (GACQ) sub-mode (20 degrees forward looking within 5 nm) 2. Clemenceau carrier: 113.00 MHz or TACAN channel 77X HUD Radar modes **************** 1. Javier's Nimitz carrier: 112.00 MHz or TACAN channel 57X 3. Default Acceleration carrier: 111.00 MHz or TACAN channel 47X 2. Ground Proximity Warning System 5.īarometric/radar altitude 6. Transparent HUD glass 3.īlue/green color 4. You can choose the aircraft by selecting 'Neutrino' in the Publisher drop-down menu. Map the function 'Release Droppable Objects' to a button on your joystick and make sure the slider Repeat is all the way to the right (max). Copy the content of the 'Effects' folder, contained in this package, to.
Fsx acceleration system requirements simulator#
INSTALLATION ************** This package requires Flight Simulator X: Acceleration! Copy the folder 'FA-18_Combat', contained in this package, to.
Fsx acceleration system requirements manual#
You will find a detailed description of the A/A Gun mode in the Air-to-Air Guns Manual that comes with the package.ĭescription of the additional gauges can be found in the folder. F/A-18 Combat Version with realistic HUD. You will also get a couple of additional gauges - an In-Flight Refueling Gauge, PLAT Camera and a Carrier Landing Gauge.
Fsx acceleration system requirements upgrade#
The HUD is an upgrade of the Realistic F/A-18 HUD by Jivko Rusev and Scott Printz, which allows ILS and TACAN navigation for aircraft carriers. The flight model is unchanged from the Acceleration F/A-18 except for allowing manually controlled flaps and reducing the arresting wire tension for smoother carrier landings. You will not be able to shoot down other aircraft, but you will receive an immediate indication on your HUD if a bullet hit the bandit.ĭetailed information about the Flight Simulator X FSX F/A-18 Hornet by Bob Chicilo. With the two radar modes, the two gun sights and the flying tracers, the virtual dogfight will be very similar to a real one. This is the Acceleration F/A-18 Hornet equipped with 20mm M61 cannon and a fully functional air-to-air gun mode found in the real F/A-18.